Participle View on Asset Store (opens in new tab)

Package details

Latest version
1.2
Last updated
First released
Unity version
2018.4.29 or later
Package size
23.0 MB
Files
193
Favorites
33
Views in the past week
3

Price tracking

Last checked
Tracked since
Lowest recorded
$15.00 on

Participle

by Cogent Whir (opens in new tab)

2 ratings, too few to average

  • Price drop
Discount -50% Previous price $30.00 Price $15.00

Lowest recorded price

Get 50% off on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Participle, 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 9

Participle screenshot 1

Participle screenshot 1

About this asset

Participle is an asset that makes it easy to script creative and novel behaviors for particle effects. At its core, Participle is a flexible event dispatcher that offers convenient access to the state of individual particles within Unity's Shuriken particle system. It makes it simple to construct effects that respond to fundamental events, such as particle birth and death, as well as more sophisticated conditions like the length of time a particle has lived or the distance it has traveled.
Participle offers a custom inspector that makes setting up basic and conditional trigger events straightforward. It also offers a full featured programming API.
Features:
Built-in event triggers - Birth, death, time lived, distance traveled, remaining lifetime, size, distance to transform, every frame.
Event trigger modes - OneShot, Repeat, RepeatByIncrement, RepeatByDecrement
Custom event triggers - User specified evaluator to determine the conditions that will cause an event to be dispatched.
Particle attachments - Built-in support for causing game objects to follow individual particles.
Client data - Store and retrieve arbitrary application data on a per particle basis.
Comprehensive API - Create and remove event triggers from code.
Complete documentation
Lots of examples.
Cogent Whir Web Site
Participle Documentation
NOTE: Creating event handlers to be used in conjunction with Participle's event dispatch requires scripting. These scripts can be as simple as a few lines of code or much more complex, depending on what you want to accomplish. The package includes many examples that can be used as is, or as templates for constructing your own event handlers.

From the publisher's Asset Store listing.