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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2017.3.1 or later
- Package size
- 279 KB
- Files
- 36
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- 14
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- 8
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- $12.00 on
Chrono super serializer
Price $12.00
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About this asset
The Chrono super serializer allows you to quickly modify any project to allow the user to rewind- and otherwise manipulate time.
The process is efficient in both memory and computation, allowing the storage and quick traversal of an entire playtrough of a game.
Featuring:
● Serilaization scripts for animators, physics objects, particle effects and more built in Unity features, allowing their states to be saved, loaded and rewinded.
● Straightforward system for serializing custom scripts, allowing their states to be rewinded aswell.
● Automatic serialization over any number of scenes, covering the need for saving and loading game data.
● Plenty of functions to traverse timeline using different methods, in both directions, at any rate.
● Automated compression, allowing hundreds of hours of gameplay to be stored per gigabyte of memory.
Source code is fully included and customizable!
Extensive documenation is available!
You can always contact the developer WARddDev for further questions or help implementing your use case!
The process is efficient in both memory and computation, allowing the storage and quick traversal of an entire playtrough of a game.
Featuring:
● Serilaization scripts for animators, physics objects, particle effects and more built in Unity features, allowing their states to be saved, loaded and rewinded.
● Straightforward system for serializing custom scripts, allowing their states to be rewinded aswell.
● Automatic serialization over any number of scenes, covering the need for saving and loading game data.
● Plenty of functions to traverse timeline using different methods, in both directions, at any rate.
● Automated compression, allowing hundreds of hours of gameplay to be stored per gigabyte of memory.
Source code is fully included and customizable!
Extensive documenation is available!
You can always contact the developer WARddDev for further questions or help implementing your use case!
From the publisher's Asset Store listing.