Ultimate Light Collision System


Generate colliders for light objects by just one click,everything made easy
This is a tool that dynamically and accurately generates collider for light object in your game. With this tool you dont need to manually add and go through the stress of reshaping colliders , all you need is add the light object and let this tool do the calculation.
This can used on the following light object,

Point Light.
Area Light.
Spot Light.


features of v1. 2
- replaced raycast with mesh colliders
- automatically adds the required collider based on light type
- it is accurate
-generate mesh colliders dynamically from scripts to best fit the spot light
-will acurately set the size,scale,width and length of light component both in game and in editor mode...
- performance increased
-fixed bugs
features
- users can specify light type.
- users can specify skinwidth .
- it is an easy tool to work with.
- it is less expensive on your computer.