v2.7 Bumped support to 2020LTS and higher. Verified against Bakery and 2021LTS.

Links: Forum PDF Docs

Get high quality dynamic lighting into your game easily by automating the tedious placement of light probes, without wasting RAM or CPU on unnecessary data points. AutoProbe does it all for you. Geometry or lights changed? You're just a few clicks away from fast, gorgeous baked direct lighting or indirect lighting.

Automate light probe placement
* Grid or spray foam generation methods
* Terrain generation between ground and max height you specify
* Extreme control by generating from any MeshFilter (rendered or collision) at each vertex as ground and max height you specify
* Control probe generation space with any method with constraint colliders

Optimize light probe sets
* Light probes must have lighting pass performed before optimizing
* 100,000 light probes? Optimize them down to mathematically necessary ones in seconds.

Simplifies baked lighting iteration
* Separate buttons right in the inspector for baking lightmaps or light probes (for Bakery)
* Optimize light probes with one click
* Multi-select works! Split large levels into separate areas for best control, and still generate or optimize probes with one click

Non-destructive workflow
* Manually place probes as a starting point for generation
* Undo/Redo lets you quickly try different settings
* AutoProbe happily optimizes light probes placed by hand or with other packages, just add it to your LightProbeGroup and click Optimize

Full source code included.
* Customize it, integrate it into your build process, improve it to suit your needs.