Q-Labyrinth View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2017.3.0 or later
Package size
1.5 MB
Files
139
Favorites
45
Views in the past week
4

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$10.00 on

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Q-Labyrinth

by QerO (opens in new tab)

1 rating, too few to average

Price $10.00

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Price history

Last 6 months

USD
Price history for Q-Labyrinth, 6 months Current $10.00; lowest $10.00; highest $10.00 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Q-Labyrinth screenshot 1

Q-Labyrinth screenshot 1

About this asset

This training project is a ready-made game. It can be altered or improved - for this, the whole necessary base has been prepared in the project.
The game is a search for an exit from the labyrinth. The labyrinth is randomly generated each time - the player cannot know in advance how it is arranged. The player starts in the center of the labyrinth and walks along it, collecting "keys". When he finds an appointed count of "keys", an exit appears at the opposite end of the labyrinth from the player. If a player reaches him, he wins.
The player is hampered by enemies. They appear in certain places and wander through the labyrinth, patrolling the points of "keys" appearance. To facilitate the passage of the labyrinth player can use the card, which is revealed as the passage through the labyrinth. Also, the player can find and use "spells" - special skills that help him survive, defeat enemies or find the right path.
The player has a counter of life, mana, keys, enemies, timer and a list of found spells. The player can find two portals in the labyrinth, with which you can greatly shorten the path between two parts of the labyrinth. When you start the game, the main menu appears, in which you can adjust the sensitivity of the mouse and change the language of the game. The player needs to pass the labyrinth as quickly as possible - in due course new enemies appear and the dead ones are resurrected.
The game supports two languages, their number can be increased.

From the publisher's Asset Store listing.