ISmart 2 – Car traffic system View on Asset Store (opens in new tab)

Package details

Latest version
2.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
76.0 MB
Files
367
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202
Views in the past week
39

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ISmart 2 – Car traffic system

by VIT BIT (opens in new tab)

4.7 / 5 · 10 ratings

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5 stars 8
4 stars 1
3 stars 1
2 stars 0
1 star 0

AI traffic for Unity: lane-keeping physics cars, a one-click road network wizard, smart traffic lights, junction right of way and realistic engine sound.

Price $50.00

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Price history

Last 6 months

USD
Price history for ISmart 2 – Car traffic system, 6 months Current $50.00; lowest $49.99; highest $50.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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ISmart 2 – Car traffic system screenshot 1

ISmart 2 – Car traffic system screenshot 1

About this asset

ISmart turns any city into living traffic. Physics-based AI cars drive in their lanes, slow down for curves and junctions, keep a safe distance, stop at red lights and give way at crossings – all without NavMesh and without hand-placing hundreds of waypoints.

ONE-CLICK ROAD NETWORK

Select your road models and click Generate. The Road Network Wizard scans the roads from above, finds the centre lines and junctions, and builds a complete traffic network: lanes in both directions (1–4 per direction, right- or left-hand traffic), smooth turning paths through every junction with real lane discipline, and traffic lights at crossings. No road kit required – it works with your own meshes, or with simple centre lines you draw.

DRIVES LIKE REAL TRAFFIC

• Smooth lane keeping – no corner cutting, no zig-zag

• Speed planning – brakes early and gently for curves, junctions and red lights

• Car following – keeps a speed-dependent gap and never overtakes or swerves

• Junction right of way – cars reserve their path; turning cars give way to oncoming traffic

• Traffic lights – one green approach at a time, blinking green, yellow and all-red

• Self-recovery – deadlocks, stuck and flipped cars sort themselves out

• Police cars that patrol and chase suspects

READY TO USE

• ISmart Hub editor window: setup, vehicle wizard, road wizard, paths and traffic

• Turn any car model into an AI car in one click (wheels found automatically)

• Traffic Manager with GTA mode: spawns around the player, removes far cars

• Realistic engine sound: idle, low and high layers cross-faded by RPM

• Demo HUD with vehicle count, FPS and Next Car camera switching

• Demo city scene with 9 ready-made AI vehicles

• Full English user guide (PDF) and clean, documented C# source code

Suitable for open-world, GTA-style, racing, city-builder, simulation and driving games.

From the publisher's Asset Store listing.

Technical details

• Two car controllers: ISmart2 (4-wheel car with gears, anti-roll bars, traction control, skid smoke, crash sounds) and ISMART Classic (any number of wheels, trucks and 8x8)

• Shared AI driver: pure-pursuit lane keeping with cross-track correction, curve/junction/light speed planning, footprint-based car following, emergency front sensor

• Road Network Wizard: top-down scan of road meshes (material filter, sidewalk detection) or centre-line input; automatic junctions, 1–4 lanes per direction, junction curves, traffic lights

• Junction manager: path reservation, conflict detection, turning traffic gives way

• Traffic lights: One At A Time / By Direction / Manual modes, automatic junction grouping, stop-line waypoints and stop zones

• Deadlock resolution, stuck and flip recovery

• Traffic Manager: spawn interval, max vehicles, spacing, GTA mode with out-of-view spawning and despawning

• 3-layer engine audio with low-pass filter and per-car pitch variation

• Demo HUD and orbit / follow cameras

• Editor tools with Undo support and Scene-view path editing

• Full C# source code, namespace VitLabs.ISmart, assembly definitions included

• No NavMesh required

• Requirements: Unity 2022.3 LTS or later, Built-in Render Pipeline, Input Manager (old input system) for the demo HUD and cameras

• Documentation: English user guide (PDF, 21 pages)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Not listed Compatible

As listed on the Asset Store.