M3 e-HG (SciFi Hand Gun) View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
5.6.3 or later
Package size
11.8 MB
Files
136
Favorites
197
Views in the past week
9

Price tracking

Last checked
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Lowest recorded
$8.00 on

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M3 e-HG (SciFi Hand Gun)

by MACHIN3 (opens in new tab)

4.4 / 5 · 7 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 5
4 stars 0
3 stars 2
2 stars 0
1 star 0
Price $8.00

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Price history

Last 6 months

USD
Price history for M3 e-HG (SciFi Hand Gun), 6 months Current $8.00; lowest $8.00; highest $8.00 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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M3 e-HG (SciFi Hand Gun) screenshot 1

M3 e-HG (SciFi Hand Gun) screenshot 1

About this asset

The M3 e-HG is an energy pistol from MACHIN3 Weapon Manufacturing.
Offering semi- and full automatic firing modes, the gun can be used in a variety of strategic and combat scenarios, making the gun a perfect all rounder.
Extended with the supplied FLX-0 multi-spectrum flashlight you will be prepared perfectly for low visibility conditions.
Please see the Unity Community Thread for a detailed, illustrated and up-to-date overview of this asset.
This asset is quite detailed and created with an eye towards current and next-generation needs in the gaming and real-time film spaces.
This asset is built using deferred mesh decals and REQUIRES deferred rendering. It will not work in forward rendering!
The Asset comes in 2 main parts:
* the pistol
* the flashlight
8 material themes are supplied via prefabs. Additional themes can be created easily by tweaking various parameters in real time and at runtime and by assigning materials to areas of the asset.
Material Weathering is achieved using low-res tileable grunge maps, masked by medium resolution AO and Curvature bakes.
Surface Shader
* PBR, material color, roughness and metalness
* built in ASE
* grunge (roughness variations)
* edge wear on decals and geometry
* dirt on decals, geometry and vertex color based
Decal Shader
* PBR, decal subset color, roughness and metalness
* decal AO
* simple, curvature map based wear
* textured shader variant for even finer, artistic control
Please see the Unity Community Thread for a details on material customization and the supplied shaders.
Polygon- and Object Count
* Pistol: 8860 tris, 20 objects
* Flashlight: 1788 tris, 5 objects
Textures
* Gun: 3 x 1024px decal atlas textures, 1 x 512px surface mask
* Flashlight: 2 x 512 + 1 x 256 decal atlas textures, 1 x 256px surface mask
* 4 x 256px tileable grunge maps (reusable)
* 9 x 128px tileable detail maps (reusable)
* PNG format

From the publisher's Asset Store listing.