Post Processing Ultimate - Visual scripting tool for creating custom post processing effects. PPU was designed to do this one specific task, that's why it has a lot of unique features. It saves time as it does the dirty work - creates both effect .cs file (parameters UI, managing multi-pass shaders) and .shader file, so user can focus purely on creating and avoid a lot of repetitive work.


INSTALLATION | TUTORIALS | LIST OF NODES | EFFECTS | FORUM


FAQ:


Q: Will this package work with my project?

A: Effects included in this package are just normal, custom Post Processing Stack v2 effects. The best way to determine if it's going to work, is to install the Post Processing Stack v2 and then check included, standard effects.


Q: Will this package work with Built-in Render Pipeline?

A: Post Processing Stack v2 was meant to work with Built-in Render Pipeline.


Q: Will this package work with URP?

A: URP support for Post Processing Stack v2 has been discontinued in 2019.4 version of Unity, so it's currently not supported.


Q: Will this package work with HDRP?

A: HDRP support for Post Processing Stack v2 has been discontinued in 2019.1 version of Unity, so it's currently not supported.


Features:


★ Editor generates both .cs and .shader files

★ Full Post Processing Stack v2 compatibility

★ All 11 properties supported (including Splines!)

★ Single-Pass Stereo rendering, VR supported, tested using SteamVR

★ Over 140 functional nodes

★ Handling of data size differences

★ Rendering queue, easily manage multi-pass shaders

★ Managing each pass iterations

★ Smooth screen depth usage

★ World Position node and other special texture / data nodes

★ Time node which is a straightforward way to creating animations

★ Handy and useful custom Function Editor

★ Expandable arithmetic nodes

★ Extended, well-made documentation

★ Useful tooltips almost everywhere

★ Real time post processing effect view

★ 33 effects

★ 300 Lut textures

★ Lut picker window

★ Lut mixer window

★ Screenshot tool

★ Script for easily getting effect from camera by effect name


Included shaders mobile performance (Samsung M21, Space Shooter FREE):

No effects performance: 59.46 FPS (Resulst are affected by the other tasks running on device and vertical synchornization to 60 FPS)

- Blur: 19.43 FPS

- Chromatic Abberation: 55.87 FPS

- Color Curves: 59.46 FPS

- Crossed Eyes: 59.86 FPS

- Distortion: 59.06 FPS

- Drunk: 59.86 FPS

- Edge Detection: 58.26 FPS

- Eight Colors: 59.26 FPS

- Eight Colors 2: 58.06 FPS

- Fade: 58.86 FPS

- Fog: 58.86 FPS

- Frame: 59.26 FPS

- Glitch: 59.06 FPS

- Glitch 2: 58.66 FPS

- Horizontal Bloom: 55.67 FPS

- Industrial Camera: 59.66 FPS

- Infrared: 59.46 FPS

- Invert: 58.87 FPS

- Noctovision: 58.06 FPS

- Noise: 58.66 FPS

- Old Film: 58.06 FPS

- Overlay: 58.87 FPS

- Pixelize: 59.26 FPS

- Posterize: 59.06 FPS

- Radial Blur: 52.08 FPS

- Radial Blur 2: 59.27 FPS

- Scan Lines: 59.67 FPS

- Screen Space Shadows: 59.07 FPS

- Select Color: 59.46 FPS

- Sepia: 59.07 FPS

- Sharpen: 59.07 FPS

- Splatter: 59.07 FPS

- Threshold: 59.47 FPS


SUPPORT: support@dawidmoza.pl