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Made with Amplify Shader Editor, the Fake Interiors shader provides a way to render simple interior areas without the use of additional geometry using a set of floor, ceiling, props, and wall textures. Fully customizable, it's a reusable and lightweight effect that adds instant depth to your assets.


LATEST HIGHLIGHTS

• Raised minimum supported Unity version to 2019.4.41f2 (LTS)

• Updated per ASE editor v1.9.9.5

• Support for URP and HDRP 17.0 (Unity 6.0)

• Support for HDRP 12, 14

• Support for URP 12, 14


NOTABLE FEATURES

• Flexible Room control

• Facade + Smoothness

• Prop Layer

• Custom Room and Prop Textures

• Room Brightness and Tint control

• Fully editable using Amplify Shader Editor


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Special thanks to PolyPixel for providing the high-quality urban scenes used in the screenshots and video below. Click Here to learn more about their offering.


TECHNICAL CONSIDERATIONS

  • Editor required to update the Fake Interiors package for unlisted Unity versions.
  • The Fake Interiors shader works with almost any type of object but user input is required as you will have to adjust room division, texture tile, and offset values in order to best fit your assets. The technique is ideally suited for environment or background objects. Dark rooms work best as they bring out environment reflections instead of driving attention to the simple interior textures.

Learn More at the Official Wiki Page


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