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Package details
- Latest version
- 1.5
- Last updated
- First released
- Unity version
- 5.3.8 or later
- Package size
- 1.2 MB
- Files
- 38
- Favorites
- 56
- Views in the past week
- 14
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- Last checked
- Tracked since
- Lowest recorded
- $3.43 on
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Bump&Scrape
Price $6.90
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Price history
Last 6 months
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Bump&Scrape screenshot 1
About this asset
Product Page
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Webpage
Bump&Scrape is a small but useful library of scripts handling bumping or scraping sounds when a 3D object collides with or slides across another.
Useful for anything from simple boxes all the way up to car carnage.
The sound volume depends on contact severity.
No two collision will ever be the same. Bumps are randomly selected from several sound clips played with random pitch.
Definitions can be stacked – different clips for different collision magnitudes.
Central volume control.
Possibility to setup different sounds based on the material collided with (e.g. concrete/grass)
All scripts are in c#, well documented and easy to use and understand. Nine page manual and several demo scenes are included.
=====================
UPDATE 1.2: Rolling sound support added. From now on we are barrel-friendly
=====================
UPDATE 1.3: Different sounds on different materials
=====================
UPDATE 1.4: possibility to setup additional audio parameters (Priority, StereoPan, SpatialBlend, ReverbZoneMix, RolloffMode, MinDistance, MaxDistance)
=====================
UPDATE 1.5: possibility to setup Output Audio Mixer Group
=====================
Thanks for rating.
Check out my other assets:
SmudgeWheels
Landscape Wall Pack
Race Tracks – Megapack
Race Track – Spruce Creek Park
Race Track – Red Rock Raceway
Sky Tracks – Megapack
Sky Track – The Gordian Knot
Sky Track – The Thrill Bow
Sky Track – The Clover Leaf
Sky Track – The Bow Tie
Sky Track – Over and Under
Bump&Scrape is a small but useful library of scripts handling bumping or scraping sounds when a 3D object collides with or slides across another.
Useful for anything from simple boxes all the way up to car carnage.
The sound volume depends on contact severity.
No two collision will ever be the same. Bumps are randomly selected from several sound clips played with random pitch.
Definitions can be stacked – different clips for different collision magnitudes.
Central volume control.
Possibility to setup different sounds based on the material collided with (e.g. concrete/grass)
All scripts are in c#, well documented and easy to use and understand. Nine page manual and several demo scenes are included.
=====================
UPDATE 1.2: Rolling sound support added. From now on we are barrel-friendly
=====================
UPDATE 1.3: Different sounds on different materials
=====================
UPDATE 1.4: possibility to setup additional audio parameters (Priority, StereoPan, SpatialBlend, ReverbZoneMix, RolloffMode, MinDistance, MaxDistance)
=====================
UPDATE 1.5: possibility to setup Output Audio Mixer Group
=====================
Thanks for rating.
Check out my other assets:
SmudgeWheels
Landscape Wall Pack
Race Tracks – Megapack
Race Track – Spruce Creek Park
Race Track – Red Rock Raceway
Sky Tracks – Megapack
Sky Track – The Gordian Knot
Sky Track – The Thrill Bow
Sky Track – The Clover Leaf
Sky Track – The Bow Tie
Sky Track – Over and Under
From the publisher's Asset Store listing.