Ara Trails View on Asset Store (opens in new tab)

Package details

Latest version
1.5.3
Last updated
First released
Unity version
2019.4.30 or later
Package size
1.8 MB
Files
49
Favorites
920
Views in the past week
38

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$15.00 on

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Ara Trails

by Virtual Method (opens in new tab)

4.7 / 5 · 35 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 31
4 stars 2
3 stars 0
2 stars 1
1 star 1
Price $30.00

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Price history

Last 6 months

USD
Price history for Ara Trails, 6 months Current $30.00; lowest $30.00; highest $30.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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Ara Trails screenshot 1

Ara Trails screenshot 1

About this asset

Ara is an advanced trail renderer that borrows concepts from particle systems to hyper-charge your trails.

Easy to use, extremely flexible and customizable. Replace Unity's default trail renderer with Ara and you will never look back. (Works in all platforms)

Includes additional utility components, built on top of the basic Ara trail renderer to cover common use cases:

-TireTracks: create tire & skid marks effortlessly.
-ElectricArc: create procedural electric arcs.
-ColorFromSpeed: change trail color based on speed.

Features:
- Spline-based trail smoothing. Fast moving objects will finally leave a smooth-as-butter trail behind them.
- High quality line corner handling: sharp, blunt or rounded.
- Ability to enable/disable trail emission, using a single on/off toggle. No need to use a pool of trail renderers, create/destroy components at runtime or other awkward solutions.
- Time and lenght based color and thickness. You can use time or lenght based approaches individually, or combine them.
- World and local space generation.
- View and (artifact free) local trail alignment. Great for weapon trails, lightcycle trails...
- Physics: gravity, inertia, damping... bring your trails to life!
- Multiple texture modes: stretch, tile, anchored...
- Direct access to trail points via scripting: modify the existing trail points, add new ones, remove or replace them entirely with your own. Each individual point contains position, orientation, velocity, color, thickness, continuity and lifetime information.
- Excepcional performance. Zero memory allocated per frame = no garbage collection.
- Well structured, clean and fully commented C# source included.
- Battle tested in several shipped projects.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2019.4.30f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.