RetroBlit View on Asset Store (opens in new tab)

Package details

Latest version
3.4.0
Last updated
First released
Unity version
2020.3.45 or later
Package size
44.9 MB
Files
497
Favorites
314
Views in the past week
13

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RetroBlit

by Martin Cietwierkowski (opens in new tab)

4.9 / 5 · 20 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 18
4 stars 1
3 stars 1
2 stars 0
1 star 0

RetroBlit is a unique asset that brings back classic immediate-mode, code-only development, and leverages Unity for cross-platform support.

Price $15.00

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Price history

Last 6 months

USD
Price history for RetroBlit, 6 months Current $15.00; lowest $15.00; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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RetroBlit screenshot 1

RetroBlit screenshot 1

About this asset

RetroBlit is a different kind of retro pixel game framework (really). It aims to create an ideal, low friction framework for making pixel-perfect retro games from the early 90s era. RetroBlit takes advantage of the portability, and the ease of deployment that Unity provides, but does away with the Unity Editor interface in favour of a traditional game loop, immediate-mode, and code-only development.

Check out the RetroBlit feature demoreel at itch.io!

Try the WebGL example demo games BrickBust and Retro Dungeoneer which ship with RetroBlit (all source code and assets included).

For a more information and a very in-depth documentation please have a look at these pages:

RetroBlit Website

RetroBlit Docs

From the publisher's Asset Store listing.

Technical details

Features:

  • Pixel perfect rendering
  • Primitive shape rendering, lines, rectangles, triangles, ellipses, pixels
  • Textured line rendering
  • Multi-layered tilemaps with extensive TMX file support which includes support for infinite maps, objects, and custom properties
  • Rendering to and from sprite sheets
  • Rendering raw pixel buffers
  • Unicode text rendering, with text alignment, overflow settings, and custom pixel font support
  • Sprite packing support
  • A set of 30 tweening/interpolation functions
  • Clipping
  • Custom shader support
  • Sound and music APIs
  • Simplified input handling
  • Optional wide and tall pixel support (think 1980s computer games)
  • Post processing and transition effects, such as scanlines, screen wipes, screen shake, fade, pixelate and more
  • Synchronous and asynchronous asset loading
  • Garbage Collection aware code, for smooth play without hiccups!

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2020.3.45f1 Compatible Not listed Not listed

As listed on the Asset Store.