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Generates Phillotaxic Arrays for natural and optimal space useage.
This is useful for generating non-grid arrangements for natural placement of objects such as trees on terrain, or perhaps random spawn points. Uses are diverse.
Test here: https://lb3d.co/demos/fibonacci-arrays/index.html
See documention. Game example provided above is my own implementation, and I have excluded it from package to keep package size down. Simple scene example implementations provided in Scenes folder.