ScriptableObject Window

Shows a window that reveals all ScriptableObjects in memory.

The objects are listed based on their location, which can be:

  1. In a specific scene
  2. As an asset in a folder
  3. Nowhere (yet)

You can also drag-and-drop to assign the ScriptableObjects to assign them like you would any other asset or prefab. This is not possible without creating an asset from your ScriptableObject, if you use only built-in tools.