MK Glass - Refractive Shader View on Asset Store (opens in new tab)

Package details

Latest version
1.3.4
Last updated
First released
Unity version
2020.3.16 or later
Package size
22.6 MB
Files
91
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327
Views in the past week
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MK Glass - Refractive Shader

by Michael Kremmel (opens in new tab)

4.7 / 5 · 17 ratings

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MK Glass is a refractive shader, which allows you to create refractive objects within seconds. The shader can be customized using a set of different effects to achieve good looking glass quickly.

Price $19.90

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Price history

Last 6 months

USD
Price history for MK Glass - Refractive Shader, 6 months Current $19.90; lowest $19.90; highest $19.90 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 1.3.3B released 31 May 2026 v1.3.3B Version 1.3.4 released 20 Aug 2026 v1.3.4

Asset preview

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MK Glass - Refractive Shader screenshot 1

MK Glass - Refractive Shader screenshot 1

About this asset

MK Glass is a hand crafted, feature-rich and artist-friendly refractive shader, which lets you create glass materials within seconds. The shader can be customized using a set of different effects to achieve good looking glass quickly.

Demo: Web GL

🔥Highlights🔥

Setup time: MK Glass allows you to create glass very quickly. Apply the shader to a material and your are done.

Adaptable shader features: By enabling or disabling certain parts of the shader you are able create glass for very specific environment conditions.

📦THE PACKAGE📦

⚡Main Features⚡

Refraction: Distortion and pattern is fully customizable.

Reflection: Controllable reflection, which interpolates into the refractive parts.

Render mode: Basic & double sided blending modes available.

Custom editor: Easy to use inspector tweaked towards artists.

Setup Time: Within a few clicks you can achieve stylized glass.

⚡Shader Features⚡

Albedo: Interpolatable main texture and color tint.

Normal map: Traditional normal mapping, which builds the base of your distortion pattern.

Details: Add details (dirt, scratches diffractions), which are multiplied into the albedo of the surface.

Lighting: Customized direct and indirect lighting to fine-tune the glass visuals including occlusion, rim, specular and translucent effects.

Shared frame grab: A shared framebuffer grab can be enabled to improve performance if you are using a high amount of glass objects.

⚙️Included Tools⚙️

Shader Variant Stripping: Shader handles used resources automatically and guarantees always the fastest possible outcome.

Custom Editor: Easy to use inspector, which is tweaked towards artists.

💾Updates + Maintenance + Support💾

All of my assets receive updates, are maintained regularly and supported as best as possible.

🌈Do you have some cool stuff to show?🌈

I would love to see your results (high resolution screenshots / videos) using the shader. Just drop me a message.

💡Questions, bug reports, feature requests, feedback or just to say hello💡

Feel free to get in touch via [email protected] at any time.

From the publisher's Asset Store listing.

Technical details

⚓Technical Details⚓

- Albedo map & tint

- emission

- Normal map

- Distortion

- Details

- Occlusion

- Specular

- Translucency

- Rim lighting

- Reflection

- Index Of Refraction

- Refraction

- Blending using 3 render modes

Please keep in mind that transparent rendered objects come not for free in terms of performance.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.0f1 Compatible Not listed Not listed
2020.3.16f1 Compatible Not listed Not listed

This shader is limited to forward rendering only due to the limitations of deferred rendering.

Recommended editor version: 2020.3 or higher.

Supported Render pipelines: Built-In

As listed on the Asset Store.