View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.3.4
- Last updated
- First released
- Unity version
- 2020.3.16 or later
- Package size
- 22.6 MB
- Files
- 91
- Favorites
- 327
- Views in the past week
- 44
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $9.95 on
Keywords
MK Glass - Refractive Shader
MK Glass is a refractive shader, which allows you to create refractive objects within seconds. The shader can be customized using a set of different effects to achieve good looking glass quickly.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 15
MK Glass - Refractive Shader screenshot 1
About this asset
MK Glass is a hand crafted, feature-rich and artist-friendly refractive shader, which lets you create glass materials within seconds. The shader can be customized using a set of different effects to achieve good looking glass quickly.
Demo: Web GL
🔥Highlights🔥
Setup time: MK Glass allows you to create glass very quickly. Apply the shader to a material and your are done.
Adaptable shader features: By enabling or disabling certain parts of the shader you are able create glass for very specific environment conditions.
📦THE PACKAGE📦
⚡Main Features⚡
Refraction: Distortion and pattern is fully customizable.
Reflection: Controllable reflection, which interpolates into the refractive parts.
Render mode: Basic & double sided blending modes available.
Custom editor: Easy to use inspector tweaked towards artists.
Setup Time: Within a few clicks you can achieve stylized glass.
⚡Shader Features⚡
Albedo: Interpolatable main texture and color tint.
Normal map: Traditional normal mapping, which builds the base of your distortion pattern.
Details: Add details (dirt, scratches diffractions), which are multiplied into the albedo of the surface.
Lighting: Customized direct and indirect lighting to fine-tune the glass visuals including occlusion, rim, specular and translucent effects.
Shared frame grab: A shared framebuffer grab can be enabled to improve performance if you are using a high amount of glass objects.
⚙️Included Tools⚙️
Shader Variant Stripping: Shader handles used resources automatically and guarantees always the fastest possible outcome.
Custom Editor: Easy to use inspector, which is tweaked towards artists.
💾Updates + Maintenance + Support💾
All of my assets receive updates, are maintained regularly and supported as best as possible.
🌈Do you have some cool stuff to show?🌈
I would love to see your results (high resolution screenshots / videos) using the shader. Just drop me a message.
💡Questions, bug reports, feature requests, feedback or just to say hello💡
Feel free to get in touch via [email protected] at any time.
From the publisher's Asset Store listing.
Technical details
⚓Technical Details⚓
- Albedo map & tint
- emission
- Normal map
- Distortion
- Details
- Occlusion
- Specular
- Translucency
- Rim lighting
- Reflection
- Index Of Refraction
- Refraction
- Blending using 3 render modes
Please keep in mind that transparent rendered objects come not for free in terms of performance.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.0f1 | Compatible | Not listed | Not listed |
| 2020.3.16f1 | Compatible | Not listed | Not listed |
This shader is limited to forward rendering only due to the limitations of deferred rendering.
Recommended editor version: 2020.3 or higher.
Supported Render pipelines: Built-In
As listed on the Asset Store.