TRN - procedural terrain generator - vegetation tree spawner - hydraulic erosion

Create amazing terrains in minutes! This procedural terrain generator allows for realistic terrains to be created easily, with full customisability! Simply drag and drop noise patterns and filters (shown in video) to alter your terrain, and spawn Trees, Grass and more based on user-defined rules!



Key Features:


- Procedural Heightmaps created with up to 5 customisable noise types

- Each noise type can be layered, and each noise layer can be run through a combination of 5 different filters (Ridge, Exponential, Invert etc...)

- Noise generation is done in world space, so neightbouring terrains will line up

- Rule based tree and detail spawning

- Hydraulic Erosion Simulation for maximum realism

- Realistic Rivers

- Coastlines and Beaches

- All seed based and fully procedural!!!



Coming Soon:


- Procedural Texturing

- Biome Based Spawning for Prefabs and Details

- Performance Improvements

- Better Rivers

- Scriptable Object Support